package org.flashamaphone.buffer
{
	import org.flashamaphone.controller.ISoundController;
	
	public interface IBuffer
	{
		/** 
		 * turn on buffer, there are pending bytes to play
		 */
		function activateBuffer(controller:ISoundController):void;
		
		/**
		 * get if sound is active
		 * 
		 * @return active status
		 */
		function get active():Boolean;
	}
}